Hi! I wanted to know how to make virtual worlds on roblox. For example, on meep city when the player enters a house or inside of a store or another area on the map. Please help. I know that i would have to store the different worlds in replicated storage. I am just not sure how to render the worlds and the players separately on each client. BTW I am not new to scripting.
COMMUNITY QUESTION
Virtual worlds - how to render them on each client?
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is making it simple and just have already loaded areas a bad idea?
This is a scripting help website, not a scripting requests website.
i want to improve the performance of the game
You could put the building in replicated storage, use a local script to clone it into workspace and teleport the player into it. Once the player is done, you can delete the cloned building. And since this is a local script, no one else will see it.
Anything done in a localscript will only affect that client, so if you move something from replicated storage to workspace in a localscript that will only render for that client
i figure it out i just recorded the world that each player is in and then loaded each world for them from replicated storage when needed. and i also i hid each player from each other unless they are in the same world
i figure it out i just recorded the world that each player is in and then loaded each world for them from replicated storage when needed. and i also i hid each player from each other unless they are in the same world