The Raider's team doesn't spawn when they click on the Spawn button, I didn't write this script BIOODSPORT (FlyThePegasus) did, I just got it when I got the fort.

repeat wait() until game.Players.LocalPlayer.Character

print("Character is loaded, beginning sequence") print("Loading variables") --dont mess with the variables unless u know how to kid. MO = script.Parent.Soundzz.MO OC = script.Parent.Soundzz.OC MU = script.Parent.Soundzz.menu SB = script.Parent.Interface.Spawn.SB SBV = script.Parent.Interface.Spawn.SpawnVeil RB = script.Parent.Interface.Rules.RB RBV = script.Parent.Interface.Rules.RulesVeil RBO = script.Parent.Interface.RulesBoard INF = script.Parent.Interface INT = script.Parent PLR = game.Players.LocalPlayer PLC = game.Players.LocalPlayer.Character BLO = script.Parent.Blackout

print("Variables loaded!") if PLR.TeamColor == BrickColor.new("Institutional white") then MU:Play() repeat wait() until game.Players.LocalPlayer.Character Workspace.CurrentCamera.CameraType = "Scriptable" Workspace.CurrentCamera.CoordinateFrame = Workspace.Cam.CFrame wait(5) -- intervals of time between camera switch Workspace.CurrentCamera.CoordinateFrame = Workspace.Cam2.CFrame wait(5) Workspace.CurrentCamera.CoordinateFrame = Workspace.Cam3.CFrame wait(5) Workspace.CurrentCamera.CoordinateFrame = Workspace.Cam4.CFrame else return end

INF.Visible = true

RBO.Position = UDim2.new(0.5,200,0.5,-175)

SB.MouseButton1Down:connect(function(spawn) MU:Remove() if PLR:IsInGroup(1038237) then -- ur clan id MU:Remove() for i = 1, 10 do BLO.BackgroundTransparency = BLO.BackgroundTransparency - 0.1 wait(0.1) end PLR.TeamColor = BrickColor.new("Bright red") --ur clan color PLC:BreakJoints() Workspace.CurrentCamera.CameraType = "Custom" INF.Visible = false elseif PLR:IsInGroup(1038245) -- ally ids or PLR:IsInGroup() or PLR:IsInGroup() or PLR:IsInGroup() then MU:Remove()
--if you get more allies, just copy the lines like I did above ^ ok your smart for i = 1, 10 do BLO.BackgroundTransparency = BLO.BackgroundTransparency - 0.1 wait(0.1) end INF.Visible = false PLR.TeamColor = BrickColor.new("Bright green") --ally colors PLC:BreakJoints() Workspace.CurrentCamera.CameraType = "Custom" elseif PLR:IsInGroup(0) == false then -- enemy ids, so if an enemy is in your group and in their group they're put on enemies instead of your group or allies if PLR:IsInGroup(1) == false then for i = 1, 10 do MU:Remove() BLO.BackgroundTransparency = BLO.BackgroundTransparency - 0.1 wait(0.1) end --INF.Visible = false (Goes here) PLR.TeamColor = BrickColor.new("Black") --enemy colors PLC:BreakJoints() Workspace.CurrentCamera.CameraType = "Custom" end end end) print("Fly's intro loaded.") --don't remove kid it just prints in the output window not in game --dont touch

RB.MouseButton1Down:connect(function(RR) if RBO.Visible == false then RBO.Visible = true OC:Play() elseif RBO.Visible == true then RBO.Visible = false OC:Play() end end)

local gui = script.Parent local mouseInGui = false

SB.MouseEnter:connect(function(x, y) mouseInGui = true SBV.Visible = true MO:Play() end)

SB.MouseLeave:connect(function(x, y) mouseInGui = false SBV.Visible = false end)

RB.MouseEnter:connect(function(x, y) mouseInGui = true RBV.Visible = true MO:Play() end)

RB.MouseLeave:connect(function(x, y) mouseInGui = false RBV.Visible = false end)

3 comments

0

Use a code block please

0

Stupid thing shrunk it down... One moment, I'll ask it as a new question and post the link.