Not sure if this pertains to scripting specifically, but I'm sure there's a way to fix it using Lua. When I attach a large part to the player's Torso, it affects their movement in a negative way, like causing them to turn relative to the large brick instead of the torso. This is a common problem people have, but I still have yet to find an answer to it personally. Is there a fix? Here's the code, if it may help:
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(char)
local radius = game.ServerStorage.HomingRadius:Clone()
radius.Parent = char.HumanoidRootPart
local w = Instance.new("Weld", radius)
w.C0 = CFrame.new(0, 1, -10)
w.Part0 = char.HumanoidRootPart
w.Part1 = radius
radius.Anchored = false
radius.CanCollide = false
end)
end)
