local Step = game:GetService("RunService")
Step.Stepped:connect(function()
print("Stepped")
end)
It prints "Stepped" 24/7, even when I am not moving. How would I fix this?
local Step = game:GetService("RunService")
Step.Stepped:connect(function()
print("Stepped")
end)
It prints "Stepped" 24/7, even when I am not moving. How would I fix this?
I believe you're misunderstanding what RunService and a step in that context are.
RunService is a service built around managing time and for managing the context everything is running in (In Studio, as a client, as the server).
The Stepped event is an event that fires every frame, which is why it was printing so much.
To print whether or not they are running everytime that changes, you could use the StateChanged event of Humanoid. Here's an example of this:
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(char)
local humanoid = char:WaitForChild("Humanoid")
humanoid.StateChanged:Connect(function(oldState,newState)
--Checking the current and last state
if newState == Enum.HumanoidStateType.Running then
print("Running")
elseif oldStae == Enum.HumanoidStateType.Running then
print("Stopped running")
end
end)
end)
end)
You can read up on these topics a bit more at RunService.Stepped Humanoid.StateChanged
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