HumanoidRootPartWait = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart")
Coal = workspace.Coal
Stick = workspace.Sticks
HumanoidRootPart = game.Players.LocalPlayer.Character.HumanoidRootPart
LocalPlayer = game.Players.LocalPlayer
while wait(1) do
if (HumanoidRootPart.Position - Stick.Position).Magnitude < 10 or (HumanoidRootPart.Position - Coal.Position).Magnitude < 10 then
LocalPlayer.PlayerGui.ScreenGui.Enabled = true
else
LocalPlayer.PlayerGui.ScreenGui.Enabled = false
end
end
LocalPlayer.PlayerGui.ScreenGui.TextButton.Activated:connect(function()
end)
Is there a way to know which object the player is close to? Sticks or coal in this place, without having multiple if statements to check what it is close to.?
