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Is LoadAssets viable for storing and loading maps?

Asked by 5 years ago

I'm making a game where you explore multiple destinations, that will be constantly added on. Since there will be so much maps, I decided that using packages and LoadAssets would be more efficient and make me be able to upload as much maps as I want, with a small problem of it being hard to organize. Is this better than just storing it in ServerStorage? Will there be safety problems or anything?

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