--teleport players to the map
local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")
if not SpawnPoints then
print ("SpawnPoints not found!")
end
local AvailableSpawnPoints = SpawnPoints:GetChildren()
for i, player in pairs(plrs) do
if player then
character = player.Character
if character then
character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame
table.remove(AvailableSpawnPoints,1)
local Sword = ServerStorage.Sword:Clone()
Sword.Parent = player.Backpack
else
if not player then
table.remove(plrs,i)
end
end
end
end
Status.Value = "Get ready to play!"
wait (2)
for i = GameLength,0,-1 do
for x, player in pairs(plrs) do
if player then
character = player.Character
if not character then
--Left the game
else
if character:FindFirstChild("GameTag") then

1 comment
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