function onPlayerChatted(player, message)
if message == "Computer" or "Anyone here?" then
local hint = Instance.new("Hint")
hint.Parent = player
hint.Text = "Yes?"
wait(3)
hint.Parent = nil
end
end
function onPlayerChatted(player, message)
if message == "Hello Computer" or "Hello?" or "" then
local hint = Instance.new("Hint")
hint.Parent = player
hint.Text = "Hello Sir."
wait(3)
hint.Parent = nil
end
end
function onPlayerEntered(player)
wait(1) --delay for loading time
player.Chatted:connect(function (message) onPlayerChatted(player, message) end)
end
game.Players.ChildAdded:connect(onPlayerEntered)
✓ ANSWER ACCEPTED
onChatted scripting Help?
1 answer
✓ Accepted answer
First of all, both functions shouldn't be called the same, causes confusion and may break the script, second of all game.Players.ChildAdded:connect( -- The name of the funciton you wrote, if you're going to make two funcitons then you must repeat Players.ChildAdded:connect( -- The other name.
There thats all I could spot
Also it should be
game.Players.LocalPlayer.Chatted:connect( - the function
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1 comment
Still dont work