So I have this invite system where it will invite a player when you type a player's name in a text box and click a button
The problem: Whenever the function, sendUI() gets executed, the UI will not appear and the script will stop running
(Note: My script is really messy when I pasted it in for some reason. I did indent. The cleanness of the script is not the problem.) Script:
local plr = game.Players.LocalPlayer
local pgui = plr.PlayerGui
local main = pgui:WaitForChild('Main')
local party = main.Party
local event = game:GetService('ReplicatedStorage'):WaitForChild('Invite')
local gui = game:GetService('ReplicatedStorage'):WaitForChild('InviteUI')
print(gui)
print('Script is running!')
function sendUI(plr)
local clone = gui:Clone()
if plr.PlayerGui~= nil then
clone.Parent = plr.PlayerGui
clone.Invitor.Value = plr.Name
end
end
script.Parent.MouseButton1Click:Connect(function()
local box = script.Parent.Parent.InvitePlr
local status = box.Parent.InviteStatus
local playerfound = false
local nextplr
for _, p in pairs(game.Players:GetPlayers()) do
print(p)
if box.Text == p.Name or box.Text == string.lower(p.Name) or box.Text == string.upper(p.Name) then
playerfound= true
nextplr = p
print(nextplr)
break
end
end
print(nextplr)
if playerfound == true and box.Text~=plr.Name and box.Text~=string.lower(plr.Name) and box.Text~= string.upper(plr.Name) then
status.Visible = true
status.Text = 'Invite sent'
sendUI(nextplr)
wait(2)
status.Visible = false
elseif playerfound == false then
status.Visible = true
status.Text = 'Player not found...'
wait(2)
status.Visible = false
elseif box.Text == plr.Name or box.Text == string.upper(plr.Name) or box.Text == string.lower(plr.Name) then
status.Visible = true
status.Text ='You cannot invite your self'
wait(2)
status.Visible = false
end
end)
