This is the damage script I want the player to take damage but it does take damage however, I test it in game and the player did take damage but when I print the health. It's the same as the maxHealth this means the player took damage on a client but not on the server. How could I make the player take damage on the server?
local damage = staff.Touched:connect(function(h)
local tag = h.Parent
if impact == true then
impact = false
hitsound:Play()
end
if tag:findFirstChild("HumanoidRootPart") then
if tag:findFirstChild("Pvp") and tag.Name == (script.Parent.track.targeting.Value).Name then
if tag.Pvp.Value == true then
if tag:findFirstChild("Humanoid") then
tag.Humanoid.Health = tag.Humanoid.Health -5
if tag.HumanoidRootPart:findFirstChild("BodyVelocity") then
else
local bv = Instance.new("BodyVelocity", tag.HumanoidRootPart)
bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
bv.Velocity = char.HumanoidRootPart.CFrame.lookVector *75
end
if tag.HumanoidRootPart:findFirstChild("shock") then
tag.HumanoidRootPart.shock:Destroy()
end
if tag.HumanoidRootPart:findFirstChild("shock") then
tracking.HumanoidRootPart.shock:Destroy()
else
local shock = game.Lighting.Guns.LaserBo.shock:Clone()
shock.Parent = tracking.HumanoidRootPart
end
if tag.HumanoidRootPart:findFirstChild("shocklight") then
else
local shock = game.Lighting.Guns.LaserBo.shock:Clone()
shock.Parent = tracking.HumanoidRootPart
end
wait(0.25)
if tag.HumanoidRootPart:findFirstChild("BodyVelocity") then
tag.HumanoidRootPart:findFirstChild("BodyVelocity"):Destroy()
end
if tag.HumanoidRootPart:findFirstChild("shock") then
tracking.HumanoidRootPart.shock:Destroy()
end
if tag.HumanoidRootPart:findFirstChild("shocklight") then
tag.HumanoidRootPart:findFirstChild("shocklight"):Destroy()
end
end
if tag:findFirstChild("Target") then
if tag.Name == player.Name then
else
tag.Target.Health = tag.Target.Health -5
if tag.HumanoidRootPart:findFirstChild("shock") then
tag.HumanoidRootPart.shock:Destroy()
end
if tag.HumanoidRootPart:findFirstChild("BodyVelocity") then
>
>else
local bv = Instance.new("BodyVelocity", tag.HumanoidRootPart)
bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
bv.Velocity = char.HumanoidRootPart.CFrame.lookVector *75
end
if tag.HumanoidRootPart:findFirstChild("shock") then
tracking.HumanoidRootPart.shock:Destroy()
else
local shock = game.Lighting.Guns.LaserBo.shock:Clone()
shock.Parent = tracking.HumanoidRootPart
end
if tag.HumanoidRootPart:findFirstChild("shocklight") then
else
local shock = game.Lighting.Guns.LaserBo.shock:Clone()
shock.Parent = tracking.HumanoidRootPart
end
wait(0.25)
if tag.HumanoidRootPart:findFirstChild("BodyVelocity") then
tag.HumanoidRootPart:findFirstChild("BodyVelocity"):Destroy()
end
if tag.HumanoidRootPart:findFirstChild("shock") then
tracking.HumanoidRootPart.shock:Destroy()
end
if tag.HumanoidRootPart:findFirstChild("shocklight") then
tag.HumanoidRootPart:findFirstChild("shocklight"):Destroy()
end
end
end
end
end
end
end)

2 comments
Why aren't you indenting? Also make sure to add comments and create snippets of code as nobody is willing to read an 83 line of code script.
Hey, this is something like long code.