What I have is a path which I want an NPC to travel on. The only thing is PathFindingService picks the closest route possible. I want the NPC to only travel on the sidewalk.

I had a plan where I would have invisible non can collide objects that block the service from accessing areas other than the path but that does not work.

I have no clue how I would do this so any help would be appreciated.

2 comments

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If the movement was supposed to use a loop: You could set up transparent non collidable blocks which the npc can move to within 8 seconds of each other using Humanoid:MoveTo()

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I want to simply calculate a path on a specified path but I don't know how to :(