i used script:
local Player = script.Parent.Parent
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local HumaoidRP = Character:WaitForChild("HumanoidRootPart")
local UIS = game:GetService("UserInputService")
UIS.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.G then
print("bag droped")
game.ReplicatedStorage.remote:FireServer(game.Workspace.Baseplate:Destroy())
end
end)
and i used fire SERVER, but baseplate only removed for client, (player pressing g) why? please fix it :)

1 comment
Edit:- code block