This is a snippet from a larger script. My output is throwing an error of "PathWaypointAction cannot be assigned to " on line 31
local PathfindingService = game:GetService("PathfindingService")
function FollowPath(path, zombie)
local waypoints = path:GetWaypoints()
for i, waypoint in pairs(waypoints) do
waypoint.PathWaypointAction = Enum.PathWaypointAction.Jump
zombie.Zombie:MoveTo(waypoint.Position)
zombie.Zombie.MoveToFinished:Wait(1)
end
end
while wait(0.5) do
local player = game.Workspace[FindNearestPlayer(Zombie)]
local pathParams = {
AgentHeight = 5,
AgentRadius = 2,
AgentCanJump = true
}
local path = PathfindingService:CreatePath(pathParams)
path:ComputeAsync(Zombie.HumanoidRootPart.Position, player.HumanoidRootPart.Position)
FollowPath(path, Zombie)
end
SerpentineKing: Placed code into correct format
