I have run into an issue and I don't know where to go from here. The data for my game is stored on a table created with a module in serverstorage. This was fine, but then I realized I needed to access this data on with a LocalScript.
How should I go about this? If I moved the data to ReplicatedStorage, could exploiters now access it since it is accessible from the client? Or should I use remote events? I'm just not really sure where to go from here, and I also don't know how I can test this as I don't know exactly what exploiters have access to.
Thank you!

3 comments
local scripts can access anything in replicated storage
Yes, exploiters can have access to alot. they can open and read Localscripts and Modulescripts. They cant open/read serverscripts
hope this helped ya (btw doesnt mather what the parent is)
^^ Exploiters can access both Local and Server scripts, there are just more barriers in place for the server