Is there another way i can stop an brick from rotating instead of having to use something like
part = script.Parent
while true do
part.Orientation = Vector3.new(0,0,0)
wait()
Also using this method with while true do kinda bugs the part, you can try it yourself to get what i mean...

2 comments
Use BodyGyros on the part.
bodygyros don't work well, use body angular velocity for rotating parts.