Hi, I'm in the process of converting my amusement park coasters to PGS but I really am just horrible with scripting an especially physics. I've heard methods using nodes/attachments along the train and align position to keep the train moving but my coasters are not too perfect, as in they have a lot of strange curves and turns and stuff.
I would put code and I know this is against the rules, but I really have no clue where to start. I'm in need of desperate help.

3 comments
You can just manipulate the position and do it accordingly to the cart's CFrame however that will take forever.
is there any other way to make coasters that work with PGS?
Woah man you better post some code before your question gets moderated