Hi, I'm in the process of converting my amusement park coasters to PGS but I really am just horrible with scripting an especially physics. I've heard methods using nodes/attachments along the train and align position to keep the train moving but my coasters are not too perfect, as in they have a lot of strange curves and turns and stuff.

I would put code and I know this is against the rules, but I really have no clue where to start. I'm in need of desperate help.

3 comments

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You can just manipulate the position and do it accordingly to the cart's CFrame however that will take forever.

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is there any other way to make coasters that work with PGS?

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Woah man you better post some code before your question gets moderated