UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
UserGameSettings.RotationType = Enum.RotationType.CameraRelative
UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
UserGameSettings.RotationType = Enum.RotationType.MovementRelative
When I change from MovementRelative too CameraRelative the body turns too sharp, is there a way to reduce how fast the body is turned when rotation is changed?
