UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
UserGameSettings.RotationType = Enum.RotationType.CameraRelative 

UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
UserGameSettings.RotationType = Enum.RotationType.MovementRelative

When I change from MovementRelative too CameraRelative the body turns too sharp, is there a way to reduce how fast the body is turned when rotation is changed?