'm currently creating a game with a massive amount of Parts so I wondered if it would affect the performance of my game when I just put them in the server storage when the player is out of range
COMMUNITY QUESTION
Do parts in server storage affect the performance of a game?
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What do you mean out of range? ServerStorage parts are not visible to a player since they are not in the workspace, if you have a lot of parts you could try using "StreamingEnabled"