I don't really get what you mean. I'm guessing that when you make a loop that spawns parts in a ServerScript, the part spawns on top of the Part1 Instance.
If you're using a LocalScript, you should have a RemoteEvent inside ReplicatedStorage so that both sides can access it. Put a ServerScript in Workspace or ServerScriptService with the code below, but use the OnServerEvent event, then put the code below in that event. Insert a LocalScript inside any Client/Player Services. In that script, locate the event, and use the FireServer function to fire it.
I might have a script for you:
local part = workspace.Part1
while wait(1) do
local otherPart = Instance.new("Part")
otherPart.Parent = workspace
otherPart.Anchored = true
otherPart.CanCollide = false
otherPart.Position = part.Position
end
1 comment
newPart.CFrane = part.CFrame - is that what you mean?