So I have a theory, when you want to turn let's say a light bar on for a fire truck. When you want to do this you click a already programmed button (brick) that enables the script and starts the lights up. Well I am trying to move on past this. I want to turn them on using a screengui button instead of a brick button. This screengui button would still do the exact same thing except it would be a button on the screen and easier to access. Is this easy to do? What would I need in order to do it? I already have the lights, the screengui, some scripts, I just need someone to walk me through the entire thing. And remember there would be more than one of these in a game at a time so they would have to be grouped together or named differently for each one. Naming wouldn't be much of a problem because each unit has its own unit ID or number. Thank you very much, just looking for answers.
P.S. I am a beginner scripter and know somewhat of the basics. I can so a simple facelift on a script but other than that I cannot do much else.

1 comment
Alright but it needs to have a pattern to the lights, this would be a set of lights such as 7 or 10 lights. Here is an example of one of the scripts that needs to be activated: