the only thing idk how to do is assign points that connect with the leaderboard...any help on just that section? oh and would it be a local script becuz it is only supposed to be activated by the person who touches?
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How do I make a script give points to ONLY the person who touched it?
2 answers
✓ Accepted answer
Really Easy.
first you need to make a leaderbored and make sure name the leader status points
For example I using points
on the first line you want to a touch function
function onTouched(part)
Secound, you need to find the player.
local h = part.Parent:findFirstChild("Humanoid") --Humanoid is the player
if (h~=nil) then
local thisplr = game.Players:findFirstChild(h.Parent.Name)
if (thisplr~=nil) then
Remember that leader bored you made? Time to find it in the player!
local stats = thisplr:findFirstChild("leaderstats")
if (stats~=nil) then
let add a value!
if (score~=nil) then
score.Value = score.Value + amnt
Time to finsh up the script with connecting the mouse and let add a amount part :D
amnt = 1 --how much you get for it
function onTouched(part)
local h = part.Parent:findFirstChild("Humanoid")
if (h~=nil) then
local thisplr = game.Players:findFirstChild(h.Parent.Name)
if (thisplr~=nil) then
local stats = thisplr:findFirstChild("leaderstats")
if (stats~=nil) then
local score = stats:findFirstChild("Points")
if (score~=nil) then
score.Value = score.Value + amnt
end
end
end
script.Parent:remove()
end
end
script.Parent.Touched:connect(onTouched)
That all hope this help :)
2 comments
1
thx
0
Anytime you need anything else you can pm on here or roblox :)
Are you asking for normal points or Player Points? If it's player points then here is what you need.
-- declare service
local PointsService = Game:GetService("PointsService")
-- Bind function to player added event
game.Players.PlayerAdded:connect(function(player)
-- Get total number of points the game has available
local pointsToAward = PointsService:GetAwardablePoints()
-- Get total number of points this game has already awarded to the player
local universeBalance = PointsService:GetGamePointBalance(player.userId)
-- Check if the game has points to award and if the player hasn't gotten any points yet. If both are true, then give the player a point.
if ( pointsToAward > 0 and universeBalance == 0) then
PointsService:AwardPoints(player.userId, 1)
end
end)
-- Bind function to when points are successfully awarded
PointsService.PointsAwarded:connect(function(userId, userBalanceinUni, userBalance)
-- Show message indicating that a player has gotten points
local message = Instance.new('Message', game.Workspace)
message.Text = "Point awarded to " .. userId .. ". This player now has " .. userBalance .. " points total!"
wait(5)
message:Destroy()
end)
1 comment
0
just a "stat" in my game
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1 comment
id understand the point of a local script