I have an attack animation that when the player hits another player this script plays and it creates an instance that damages the player with the script that is cloned into it. My script is down below but doesn't work, any help?
--Finds Character and UserInputService
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local UserInputService = game:GetService("UserInputService")
--Debounce
local deb = true
--Creates Blast Effect.
UserInputService.InputBegan:Connect(function(input, proc)
if not proc and input.KeyCode == Enum.KeyCode.T then
if deb == true then return end
deb = false
local Blast = Instance.new("Part")
Blast.Color = BrickColor.new("Toothpaste")
Blast.Parent = game.Workspace
Blast.CFrame = Character.UpperTorso.CFrame * CFrame(0,0,0)
Blast.Shape = "Ball"
Blast.Name = "Blast"
wait(0.1)
deb = true
if game.Workspace:WaitForChild("Blast") ~= nil then
local DamageScript = game.ReplicatedStorage:FindFirstChild("DamageScript")
local NewScript = DamageScript:Clone()
NewScript.Parent = game.Workspace:WaitForChild("Blast")
end
end
end)

7 comments
uh, set the script's Parent to another Parent? it should really be that simple
maybe try input ended?
Does the script appear in explorer?
Is it a local script?
The instance doesn't appear in explorer alongside the script and yes it is a local script
and MCAndRobloxUnited "NewScript.Parent = game.Workspace:WaitForChild("Blast")"
Just realized I had a broken debounce I fixed it now.