The script functions the link leads to a gif containing the problem. https://s2.gifyu.com/images/Kapture-2019-02-26-at-16.39.00.gif
NOTE: The projectile did not fire in the wrong direction, I simply slowed the projectile's speed so you could see the projectile mid air. The Mesh attached to the model is backwards. I cannot rotate it even though I used the CFrame.Angles function. While using the CFrame, the projectile fires in the correct direction, but the mesh remains facing facing the wrong direction. How do I use CFrame to rotate?
local rocketClone = Rocket:Clone()
--game.Debris:AddItem(rocketClone, 30)
rocketClone.BrickColor = player.TeamColor
rocketClone.Touched:connect(function(hit)
if hit and hit.Parent and hit.Parent ~= player.Character and hit.Parent ~= tool then
rocketClone:Destroy()
end
end)
spawn(function()
wait(30)
if rocketClone then rocketClone:Destroy() end
end)
-- Position the rocket clone and launch!
local spawnPosition = (tool.Handle.CFrame * CFrame.new(2, 0, 0)).p
rocketClone.CFrame = CFrame.new(spawnPosition, target)* CFrame.Angles(0 ,0 ,0) --NOTE: This must be done before assigning Parent
rocketClone.Velocity = rocketClone.CFrame.lookVector * ROCKET_SPEED --NOTE: This should be done before assigning Parent
rocketClone.Parent = game.Workspace
-- Attach creator tags to the rocket early on
local creatorTag = Instance.new('ObjectValue', rocketClone)
creatorTag.Value = player
creatorTag.Name = 'creator' --NOTE: Must be called 'creator' for website stats
local iconTag = Instance.new('StringValue', creatorTag)
iconTag.Value = tool.TextureId
iconTag.Name = 'icon'
delay(attackCooldown, function()
canFire = true
end)
end
end)

6 comments
I have tried that... Maybe I haven't done it correctly. How would I go about using Orientation
orientation bad, vector3 is not meant for rotating. However @OP you clearly are giving an XY problem so your goal is not clear.
WDYM
Flip the rocket around and have it go in the opposite direction.
It's funny that you mentioned that because I tried that but then I am unable to get the rocket to fly towards my look vector.
How would you do that