The script functions the link leads to a gif containing the problem. https://s2.gifyu.com/images/Kapture-2019-02-26-at-16.39.00.gif

NOTE: The projectile did not fire in the wrong direction, I simply slowed the projectile's speed so you could see the projectile mid air. The Mesh attached to the model is backwards. I cannot rotate it even though I used the CFrame.Angles function. While using the CFrame, the projectile fires in the correct direction, but the mesh remains facing facing the wrong direction. How do I use CFrame to rotate?


		local rocketClone = Rocket:Clone()
		--game.Debris:AddItem(rocketClone, 30)
		rocketClone.BrickColor = player.TeamColor
		rocketClone.Touched:connect(function(hit)
			if hit and hit.Parent and hit.Parent ~= player.Character and hit.Parent ~= tool then
				rocketClone:Destroy()
			end
		end)
		
		spawn(function()
			wait(30)
			if rocketClone then rocketClone:Destroy() end
		end)		
		
		-- Position the rocket clone and launch!
		local spawnPosition = (tool.Handle.CFrame * CFrame.new(2, 0, 0)).p
		rocketClone.CFrame = CFrame.new(spawnPosition, target)* CFrame.Angles(0 ,0 ,0) --NOTE: This must be done before assigning Parent
		rocketClone.Velocity = rocketClone.CFrame.lookVector * ROCKET_SPEED --NOTE: This should be done before assigning Parent
		rocketClone.Parent = game.Workspace		
		
		-- Attach creator tags to the rocket early on
		local creatorTag = Instance.new('ObjectValue', rocketClone)
		creatorTag.Value = player
		creatorTag.Name = 'creator' --NOTE: Must be called 'creator' for website stats
		local iconTag = Instance.new('StringValue', creatorTag)
		iconTag.Value = tool.TextureId
		iconTag.Name = 'icon'
		
		delay(attackCooldown, function()
			canFire = true
		end)
	end
end)

6 comments

0

I have tried that... Maybe I haven't done it correctly. How would I go about using Orientation

0

orientation bad, vector3 is not meant for rotating. However @OP you clearly are giving an XY problem so your goal is not clear.

0

WDYM

0

Flip the rocket around and have it go in the opposite direction.

0

It's funny that you mentioned that because I tried that but then I am unable to get the rocket to fly towards my look vector.

0

How would you do that