I have this Local Script that has an OnClientInvoke event and that also uses the same Remote Function to Invoke the server, however when I invoke the server it gives me an error saying 'attempt to call table value'.
Here is the script, I've edited out bulk
local TeleportService = game:GetService("TeleportService")
local player = game.Players.LocalPlayer
local teleportData = TeleportService:GetLocalPlayerTeleportData()
local playerGui = player:WaitForChild("PlayerGui")
local countDown = playerGui:WaitForChild("CountDown")
local members = countDown.Members
local storage = game.ReplicatedStorage:WaitForChild("Storage")
local Remotes = game.ReplicatedStorage:WaitForChild("Remotes")
local getCharacterAppearance = Remotes:WaitForChild("getCharacterAppearance")
local joinedPlayers = Remotes:WaitForChild("joinedPlayers")
local party = {}
local function joinedPlr(plr)
party[plr].LoadFrame.BackgroundTransparency = 1
party[plr].LoadFrame.LoadText.TextColor = Color3.fromRGB(12, 255, 28)
party[plr].LoadFrame.LoadText.Text = "Ready"
return true
end
joinedPlayers.OnClientInvoke = joinedPlr
if teleportData then
local alreadyJoined = joinedPlayers:InvokeServer() -- ERROR HERE
for i,v in pairs(alreadyJoined) do
if party[v] then
party[v].LoadFrame.BackgroundTransparency = 1
party[v].LoadFrame.LoadText.TextColor = Color3.fromRGB(12, 255, 28)
party[v].LoadFrame.LoadText.Text = "Ready"
end
end
end

2 comments
Please post the server code. Also OnClientInvoke the function you assign it doesn’t get a default player.
The plr argument in the OnClientInvoke is not a default player argument, rather a name, and the issue was needing to add a WaitForChild for one of the remotes as for some reason it was not registering.