I know I can put a part where I have the fallenpartsdestroyheight set to, but is there a function or something that shows if a player has fallen out of the world?
COMMUNITY QUESTION
Is there a way to see if a player has fallen out of the world?
2 answers
You should put a block right where blocks are destroyed and enlarge it so it cover a lot of area. Then, add ontouch scripts inside the block. Make sure to anchor and turn off can collide on the block. Here is the script I would use:
script.Parent.Touched:Connect(function(hit)
local hum = hit.Parent:FindFirstChild("Humanoid")
if hum then
print(hit.Parent.Name .. " has fell out of the world.")
end
end)
You can connect the ChildRemoved event to the player's character and compare if the HRP's Y pos is less than the base's y pos:
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
local HRP = character:FindFirstChild("HumanoidRootPart")
character.ChildRemoved:Connect(function(childRemoved)
if childRemoved == HRP then
local YValue = HRP.Position.Y
if YValue < workspace.Base.Position.Y then
print(player, "fell out of the world")
end
end
end)
end)
end)
1 comment
0
first of all it's called Baseplate not Base, second of all your concatenation is wrong
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3 comments
I don’t think a function/event specifically for this exists. I would just check if the character is nil manually or through the CharacterRemoving event in the player, or use a part or Region3 to detect if anything fell out.
checking their y position :p
Denny, I just checked and apparently CharacterRemoving doesn't fire when the character falls out of the world... weird right? lol and Theking, that may be what I end up doing lol. Thank you!