Is there a way to use the
while true do
function to do an award player point script?
Another question is how does a game even get player points?
Is there a way to use the
while true do
function to do an award player point script?
Another question is how does a game even get player points?
First of all, read this: http://wiki.roblox.com/index.php?title=Player_Points
-To award PP, you need to have some in the server. Every place has a Points Budget, to know how many PP you have in your place, use GetAwardablePoints().
HOW TO ADD PP IN YOUR PLACE: To add PP to your place, you should use game passes/Developer products and things like that..... To explain more, lets say you made a game pass for 100R$. If someone purchased it, then you will get 10R$ (as you're NBC) and ROBLOX will get 90R$. These 90R$ will be turned to 9000 PP, as 1R$ = 100 PP.
Finally, this is NOT a request site. You must give us a script to fix.
If you want to give EVERY player points, here's the script:
-----SETUP-----
points = 1 --Change 1 to the number of points you want to give
time = 1 --Change 1 to the number of minutes you want them to wait
---------------
while true do --Yes, you're right, it's a while loop
players = game.Players:GetChildren() --Number of players
for i,v in pairs (players) do --For each player....
PPS = game:GetService("PointsService")
if PPS:GetAwardablePoints() ~= 0 then --If there are points available then...
PPS:AwardPoints(v,points) --Awards the points
end
end
wait(time)
end)
--Put this in a NORMAL SCRIPT
Hmm. I think yes. Plus, here's how to get player points for your game. Here's how it works. You sell a gamepass, somebody buys it. So let's see for if it was 50 R$. 10 R$ would be donated to ROBLOX. and then 1 player point is added to your game.
This is completely WRONG. If the game pass was for 50R$, then nathen35 gets 5R$ and ROBLOX gets 45R$. Finally, the 45R$ will be turned to PP according to this scale: 1R$ = 100 PP(then 45R$ = 4500 PP).
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