I have a LocalScript in StarterPlayerScripts that plays an animation and places a script that does damage into the brick, although that works perfectly when the damage script is placed into the part it doesn't do any damage for whatever reason. I know that the damage script works on it's own because when I place that same part into the Workspace and place the same damage script inside of it and test it, it works perfectly. I'm starting to think it may have something to do with the fact that the script's parent has a parent that also has a humanoid inside of it or the fact that it's welded. I've been having this issue for too long now please help and explain what I'm doing wrong.

Local Script

--Finds Player--
local UserInputService = game:GetService("UserInputService")
local Player = game.Players.LocalPlayer or game.Players.PlayerAdded:wait()
local Character = Player.Character or Player.CharacterAdded:wait()
local Humanoid = Character:WaitForChild("Humanoid")
local deb = false
local damagescript = game.ReplicatedStorage.DamageScript 


--Finds Animations--
local Animation = Instance.new("Animation") 
Animation.AnimationId = "rbxassetid://2867339187" 
local AnimationR = Instance.new("Animation") 
AnimationR.AnimationId = "rbxassetid://2867339668"
local AnimationL = Instance.new("Animation") 
AnimationL.AnimationId = "rbxassetid://2867395453"
local Animations = {AnimationL,AnimationR}
local track = Humanoid:LoadAnimation(Animation)


--Just finding the Particles--
local particle = Character:WaitForChild("LeftUpperArm"):WaitForChild("ParticleEmitter") 
local particle1 = Character:WaitForChild("RightLowerArm"):WaitForChild("ParticleEmitter") 
local particle2 = Character:WaitForChild("RightUpperLeg"):WaitForChild("ParticleEmitter") 
local particle3 = Character:WaitForChild("UpperTorso"):WaitForChild("ParticleEmitter")
local particle4 = Character:WaitForChild("LowerTorso"):WaitForChild("ParticleEmitter")


--Funtion That Starts Animation and Enables the Particles--
UserInputService.InputBegan:Connect(function(input, proc)
	local track2 = Humanoid:LoadAnimation(Animations[math.random(#Animations)]) 
    if not proc and input.KeyCode == Enum.KeyCode.T then
	    if deb == true then return end
	    deb = true
	    local Damager = damagescript:Clone()
	    Damager.Parent = Character:WaitForChild("Blast")
        particle.Enabled = true 
        particle1.Enabled = true
        particle2.Enabled = true 
        particle3.Enabled = true
        particle4.Enabled = true
        track:Play() 
        wait(0.35) 
        track:Stop()
        track2:Play()  --Animaton Follows--
        wait(0.45)
        track2:Stop()
        particle.Enabled = false
        particle1.Enabled = false
        particle2.Enabled = false
        particle3.Enabled = false
        particle4.Enabled = false
        Damager:Destroy()
        deb = false
    end 
end)

Damage Script

local deb = false

script.Parent.Touched:Connect(function(hit)
    local humanoid = hit.Parent:FindFirstChild("Humanoid")

    if humanoid then
        if not deb then
            deb = true
            humanoid:TakeDamage(50)
            wait(0.2)
            deb = false
        end
    end
end)