Hello, i want to make a script for NPC that when he died, he spawns back to where i originally put the NPC. but i based from scripting. All of them failed. Can you please make me an script that makes an NPC respawn back to the place i orginally putted it. Thanks!
How to make an respawning script for NPCs?
2 answers
You can make the NPC reappear in the same spot it originally started if you use cloning from when it is first created
Server Script under the NPC
local npc = script.Parent
local newnpc = npc:Clone()
local startingcframe = npc:WaitForChild("Head").CFrame
npc:WaitForChild("Humanoid").HealthChanged:Connect(function(health)
if health <= 0 then
newnpc.Parent = workspace
newnpc:SetPrimaryPartCFrame(startingcframe)
npc:Destroy()
end
end)
First, we clone our npc and retain its original cframe
Second, our function will use theHumanoid.HealthChanged` event to detect whether or not we need to reset the NPC
When the health is at or below zero, the reset code will begin
Third, we set the clone's parent to the workspace
We can use :SetPrimaryPartCFrame() to make the npc go back to the starting cframe with the retained value
Finally, we can destroy the previous npc and start over again
I cannot make you a custom script that will respawn your NPC without its variables/credentials, but I can give you a script I used for my ZombieAI NPC's when they respawn. Have these steps:
Make sure you have 2 of the NPC(Duplicate it)
Have 1 in WorkSpace
Have 1 in ReplicatedStorage
Make sure you know where you want the NPC to spawn
Put this script in ServerScriptService
local spawnLocation = game.Workspace:WaitForChild("NPCSpawn") --Where you want the NPC to spawn
while true do
wait()
if not game.Workspace.FindFirstChild("NPCNAME") then--Npc name here
local CloneNpc = game.ReplicatedStorage:WaitForChild("NPCName"):Clone()
CloneNpc.Parent = game.Workspace
CloneNpc.Position = Vector3.new(spawnLocation.Postion)
end
end
This should work for you.
2 comments
Thanks! It works!
Anytime!
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1 comment
This is not a request site for scripts. Next time please show us that you have made an attempt by including your code you have used.