Here is the script.
Player = game.Players.LocalPlayer
Pistol = script.Parent
Ammo = 10
mouse = Player:GetMouse()
enabled = true
function Shoot()
if Ammo >= 1 and enabled == true then
enabled = false
Ammo = Ammo -1
print("You have " .. Ammo .."ammo left!")
Bullet = Instance.new("Part", Workspace)
Pistol.GripPos.Vector3.new(0, -0.35 -0.4)
game.Debris:AddItem(Bullet, 2)
Bullet.Shape = "Ball"
Bullet.Size = Vector3.new(0.2, 0.2, 0.2)
Bullet.TopSurface = "Smooth"
Bullet.BottomSurface = "Smooth"
Bullet.BrickColor = BrickColor.new("Dark stone grey")
Bullet.CanCollide = false
Bullet.CFrame = Pistol.Handle.CFrame
Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p)
BM = Instance.new("SpecialMesh", Bullet)
BM.MeshType = "Sphere"
BM.Scale = Vector3.new(0.2, 0.2, 0.2)
v = Instance.new("BodyVelocity", Bullet)
v.velocity = Bullet.CFrame.lookVector *90
v.maxForce = Vector3.new(math.huge, math.huge, math.huge)
FireSound = Instance.new("Sound", Bullet)
FireSound.SoundId = "http://www.roblox.com/asset/?id=31760113"
RP = math.random(60, 80)
RP = RP /10
FireSound.Pitch = RP
RV = math.random(70, 90)
RV = RV /10
FireSound.Volume = RV
FireSound:Play
game.Debris:AddItem(FireSound, 2)
wait(0.1)
Pistol.GripPos.Y = -0.6
wait()
enabled = true
end
end
Pistol.Activated:connect(Shoot)
Output says Players.Player1.Backpack.Pistol.LocalScript:37: function arguments expected near 'game'.What does that mean?Help!

2 comments
By the way, the problem is that Sounds now automatically play when Inserted I think, so you need to stop them instead, just remove the sounds or mess with them. I'm not sure I haven't used sounds.
Ok in the vid i will skip the sound part.