So, it works and only 1 tool can be equipped at a time but the first 2 tools i buy and equip they both say equipped when only 1 is. How do I get only 1 to say equipped?
Script:
local modelName = script.Parent.Parent.ModelName
local boxName = script.Parent.Parent.Parent.CurrentBox
script.Parent.MouseButton1Click:Connect(function()
local outcome = game.ReplicatedStorage.CreateTransaction:InvokeServer(modelName.Value)
if outcome == true then
script.Parent.Text = "Equipped"
elseif outcome == "not enough cash" then
elseif outcome == "already bought" then
if game.Players.LocalPlayer.Equipped.Value ~= modelName.Value then
game.ReplicatedStorage.EquipTool:FireServer(modelName.Value)
script.Parent.Text = "Equipped"
end
end
end)
boxName:GetPropertyChangedSignal("Value"):Connect(function()
local model = nil
for i, object in pairs(game.Workspace.ItemRoller["Box"..boxName.Value]:GetChildren()) do
if object:IsA("Model") then
model = object
end
end
local toolsBought = game.ReplicatedStorage.GetToolsBought:InvokeServer()
for i, tool in pairs(toolsBought) do
if tool == model.Name then
script.Parent.Text = "Equipped"
else
script.Parent.Text = "Equip"
end
end
end)

5 comments
Um, only one Tool can be equipped at a time regardless of a Script.
No its an equip button the text on the button says equip and equipped when equipped but when you equip 2 tools after, the one before is suppose to go back to "equip" but it stays at "equipped"
Ah, then store the Currently Equipped box as a variable, then the next time something is equipped, set that box to Unequipped, the reset the variable to the new Equipped box.
Im sort of new to scripting so i kind of got what your saying but exactly what do you mean?? Dont make fun of me..
hmm?