So I've been trying to make a script so when the player jumps it stops them from jumping.
(Server Script)
Here are the scripts I tried:
game.Players.PlayerAdded:Connect(function(plr)
local char = plr.Character
local hum = char.Humanoid
if hum.Jump == true then
hum.Jump = false
end
end)
game.Players.PlayerAdded:Connect(function(plr)
local char = plr.Character
local hum = char.Humanoid
hum.Jump(function(jump)
hum.Jump = false
end)
end)
Please can someone give me a few hints to fix this.
