I've tried to do this many times, I've looked it up on the wiki, and I actually tried some methods myself. I've found absolutely nothing.
Here's what I made earlier, didn't work at all.
spawn(function()
while wait(15) do
local mdl = workspace.CharModel
local char = game.Players:GetCharacterAppearanceAsync(117099978)
mdl:Destroy()
char.Parent = workspace
char.Name = "CharModel"
end
end)

1 comment
is it appearing in the hierarchy? if so, you might wanna set the humanoidrootpart cframe.