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✓ ANSWER ACCEPTED

How to center a GUI according to the players screen?

So I made a start menu but it's sometimes too big too small, the buttons and text are off the screen. I centered it by setting the Anchor Point (0.5, 0.5). I set the positions to {0.5, 0},{0.5, 0} and edited it according to where they should be positioned. The frame didn't cover the screen so I enlarged it. After that the text was off the screen. I don't know what to do so can someone help me?

1 answer

✓ Accepted answer

First of all you should resize it by entering into the size property {0.1,0},{0.1,0} this will size it to 10% of the screens width. Next your gonna wanna resize it using roblox instudio gui transforming. Then position it dead center. Then you have it. Also its best to use scaling of {0.1,0},{0.1,0} then resizing and repositing all of the text and image buttons you may have. This scales the size according to the players screensize and positions it the same way.

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