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# how do i make it so that when a player walks over a part, they gain a stat in a leaderboard?

im trying to make a script where if a player walks over a part, they get +1 gem. https://gyazo.com/9aae251d787379117dd8605db13d9dc8

this is my leaderboard script that i currently have: https://gyazo.com/9abcc6abbdc98ec2e2f791e7e32e1089

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Hello, so make a script or something like that into the player, so into starterplayerscripts and do something like this:

playeradded connect to functin
a = script.Parent.Pa(keep doing .parent until you reach the player).Character(player.Character is character)

a.Touched:coonect(functkion(hit)--variable
if hit.name = (name of gem so if name of part is "Gem" then do if hit . name == "Gem") so
if hit.Name == "Gem" then
gem:Destroy()
a.Folderstats whateevr.Gems collected or whatever = a.Folderstats whatever.Gams collected + 1

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sorry its sloppy but i needed to hurry CommanderCaubunsia 84 — 3mo
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look at it and understand it CommanderCaubunsia 84 — 3mo
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roy6576 234
3 months ago

Best way is to use a hit detection in the part handled by a server script (not local script):

local DB = false
script.Parent.Touched:Connect(funtion(hit)
local p = game.Players:GetPlayerFromCharacter(hit.Parent)
if p then
local Gems = stats:WaitForChild("Gems")
if DB == false then
DB = true
Gems.Value = Gems.Value + 1
--script.Parent:Destroy() --Only if you want it to be one time
wait(1)
DB = false
end
end
end


and that should work. Its advised you set the gems value to something even if 0 when you create it in the leaderboard.

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Also sorry its formatted badly. I'm on phone roy6576 234 — 3mo