Hi, In first Sorry for my english
I would like to make points-adding tool (so first tool adds 1point, second tool adds 2points etc.) How much points tool adds it's write in variable "ile". If i activate tool "ile" changes as it should, but game add me +50 points, i don't know why it's happened. Its My script: Tool 1:
local module = require(script.Parent:WaitForChild("ModuleScript"))
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
script.Parent.Activated:Connect(function()
game.Players.LocalPlayer.ile.Value = 1
module.Lift()
end)
tool 2:
local module = require(script.Parent:WaitForChild("ModuleScript"))
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
script.Parent.Activated:Connect(function()
game.Players.LocalPlayer.ile.Value = 2
module.Lift()
end)
And script adding points:
local replicatedStorage = game:GetService("ReplicatedStorage")
local remoteData = game:GetService("ServerStorage"):WaitForChild("RemoteData")
local cooldown = 1
replicatedStorage.Remotes.Lift.OnServerEvent:Connect(function(player)
if not remoteData:FindFirstChild(player.Name) then return "No Folder" end
local debounce = remoteData[player.Name].Debounce
if not debounce.Value then
debounce.Value = true
player.leaderstats.BitCoin.Value = player.leaderstats.BitCoin.Value + player.ile.Value
player.leaderstats["Total BitCoins"].Value = player.leaderstats["Total BitCoins"].Value + player.ile.Value
wait(1)
debounce.Value = false
end
end)

1 comment
No alvinbloxx code you know what i'm talking about (his stupid poorly coded simulator game). Its against the rules to post codes that arent yours anyways. free models being an example