I wanna make a status bar so when there is an update i could set the status bar in every server to say something. But i don't know how. Can somebody help me?(illustartion here)
✓ ANSWER ACCEPTED
Global game status bar? (not only server!!!!)
1 answer
✓ Accepted answer
As of now, there is no proper way of doing this but there are workarounds. (roblox is working on something that could work)
make an item like a gamepass or dev product or model and get the id of the item on the server periodically checks the description of the product and fire it to all clients. on the client just change a textlabel to be that value.
to change the message just change the items description
Server
local PRODUCT_ID = whatever
local event = game.ReplicatedStorage.whatever
local MarketplaceService = game:GetService("MarketplaceService")
local productInfo = MarketplaceService:GetProductInfo(PRODUCT_ID, Enum.InfoType.Product)
while wait(30)do
event:FireAllClients(productInfo.Description)
end
Client
local event = game.ReplicatedStorage.whatever
local messageBar = whereever
event.onClientEvent:Connect(function(text)
messageBar.Text = text
end)
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6 comments
(shows message for all servers)
Do you have any code to show us?
Learn datastores
There’s also a way to do this through MarketplaceService but I’m too lazy to explain it at the moment. :c
I agree with Doobb_yyus. Data Stores might be the easiest way. I am not sure completely but what you could to is have a global key (not unique to each player) that keeps track of the version. Then just change it when needed. Not sure how to do this or if this is the correct way but it's an idea.
[Doobb_yyus]: ¨Learn datastores¨ [zblox164]: ¨ I agree with Doobb_yyus. Data Stores might be the easiest way. I am not sure completely but what you could to is have a global key (not unique to each player) that keeps track of the version. Then just change it when needed. Not sure how to do this or if this is the correct way but it's an idea.¨