I have used an RemoteEvent for it, but it not working.
Here what it looks like.
Code in the script.
local player = game:GetService("Players")
local ReplicatedStorage = game.GetService("ReplicatedStorage")
local Notification = ReplicatedStorage:WaitForChild("Notification")
Notification:FireAllClients("Test","Test")
Code in the LocalScript.
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local StarterGui = game:GetService("StarterGui")
local Notification = ReplicatedStorage:WaitForChild("Notification")
Notification.OnClientEvent:Connect(function(Title, Description)
if Title and Description then
StarterGui:SetCore("SendNotification", {
Title = Title;
Text = Description;
}}
end
end)
Could someone help me please.

5 comments
nice syntax in your first script on line 2
Most likely because the event is fired before the player joins and listens for it.
If you want something to happen upon players joining use Players.PlayerAdded
'game.GetService'
that is definitely his problem: a syntax error