I'm working on a game and attempting remote events. What i need it to do is after a given time (I can do that part) it fires a remote event from a server script and into another server script. However, I tried to do that and it ended up with "Server events can only be fired by a client". Any help?
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How do I do a server to server event or is it even possible?
1 answer
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BindableEvent
I am assuming you know how remotes work. They're for client <-> server communication.
Bindables are for communication on the same machine. That is, server - server and client - client.
So you could just use the Event event of BindableEvents
BindableEvent.Event:Connect(function(...)
...
end)
And whenever you need to fire your event
BindableEvent:Fire(...)
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gj
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2 comments
You can use BindableEvents: https://developer.roblox.com/api-reference/class/BindableEvent
Thank You!!!!!