I'm trying to do is when the model is destroyed it'll fix itself. I tried fixing it but, it's not working so please help here's the script thanks!
object = script.Parent
if (object ~= nil) and (object ~= game.Workspace) then
model = object
messageText = "regenerating " .. model.Name .. ""
message = Instance.new("Message")
message.Text = messageText
backup = model:clone() -- Make the backup
waitTime = 255 --Time to wait between regenerations
wait(math.random(0, waitTime))
while true do
wait(waitTime) -- Regen wait time
message.Parent = game.Workspace
model:remove()
wait(2.5) -- Display regen message for this amount of time
model = backup:clone()
model.Parent = game.Workspace
model:makeJoints()
message.Parent = nil
end
end
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True model destroy:fix itself
end
end

5 comments
If this isn't an ancient free model I'd be astonished
It's not a freemodel.
Stop reposting omg
I'm not
True model destroy:fix itselfan attempt was made.