ok then,
change script to this maybe
local Player = game.Players:WaitForChild("MageMasterHD", 10)
wait ()
while true do
wait ()
script.Parent:SetPrimaryPartCFrame(Player.Character.UpperTorso.CFrame)
script.Parent:SetPrimaryPartCFrame(script.Parent:GetPrimaryPartCFrame() * CFrame.fromEulerAnglesXYZ(0,0.1,0))
end
to
(put this in just a script in StarterPlayer>StarterPlayerScripts) XD
Player = script.Parent.Parent
Player = script.Parent.Parent
wait ()
if Player.Name = "MageMasterHD" then
while true do
wait ()
(model).CFrame = Player.Character.Humanoid.Torso.CFrame
(model).Orientation = (orientation stuff)
end
end
change (model) to the model:FindPrimary stuff, hope this answers your question :)
Extra credit:
just in case you want to ever teleport a character ONLY use humanoid.Torso, its not actualy ssomething in humanoid its a property actualy that is hidden. :)
example:
character).Humanoid.Torso.CFrame = Vector3.new(x,y,z)
10 comments
Im trying to teleport the model to the player
easy
Is it just a bug or is not there a script? xD
i REALY hope this answeres question because i never answered a wuestion before on this account :(
You cant set a models orientation and CFrame by script you have to use something like :SetPrimaryPartCFrame
oh ok, then you might just have to go through all the parts in the model and no that wont work, omg so sorry i cant d othis too hard :(
Ok you can set it by script but no like this: (model).CFrame
That's exactly my problem
look, im sorry i have to leave, sorry i couldnt solve this, dont give up though!
Im sorry, but i do not have that knowledge to give you the answer on how to rotate a model, so sorry.