The bodygyro is following the Ai when the player is shooting. However, it gets buggy when the Ai is ontop of a building and the player is on the ground and very close by the Ai. When the player shoot the gyro goes all crazy. I don't why this is happening. I Just want the bodygyro to follow the player side by side and up and down. I don't want it to be all buggy. How do I fix this bug?
--[[Body Gyro Properties: D = 15
MaxTorque:100000000, 100000000, 0
P = 50000]]
local rotate = char.HumanoidRootPart:findFirstChild("BodyGyro")
rotate.CFrame = CFrame.new(char.UpperTorso.Position, (script.targeting.Value).UpperTorso.Position)

1 comment
Body gyro will do this sometimes (at-least for me) just mess around with the maxtorque and power for a bit then it should work.