The script plays an animation then it follows with another. The other animation is random between two animations. When I test it out the first animation plays then a second one comes but every time I play the animation the same one follows. It only randomizes it throughout when the player leaves and rejoins the game, but when the player dies everything stops working until the player rejoins the game.
--Finds Player--
local UserInputService = game:GetService("UserInputService")
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:wait()
local Humanoid = Character:WaitForChild("Humanoid")
--Finds Animations--
local Animation = Instance.new("Animation")
Animation.AnimationId = "rbxassetid://2867339187"
local AnimationR = Instance.new("Animation")
AnimationR.AnimationId = "rbxassetid://2867339668"
local AnimationL = Instance.new("Animation")
AnimationL.AnimationId = "rbxassetid://2867395453"
local Animations = {AnimationL,AnimationR}
local track = Humanoid:LoadAnimation(Animation)
local track2 = Humanoid:LoadAnimation(Animations[math.random(#Animations)])
--Just finding the Particles--
local particle = Character:WaitForChild("LeftUpperArm"):WaitForChild("ParticleEmitter")
local particle1 = Character:WaitForChild("RightLowerArm"):WaitForChild("ParticleEmitter")
local particle2 = Character:WaitForChild("RightUpperLeg"):WaitForChild("ParticleEmitter")
local particle3 = Character:WaitForChild("UpperTorso"):WaitForChild("ParticleEmitter")
local particle4 = Character:WaitForChild("LowerTorso"):WaitForChild("ParticleEmitter")
--Funtion That Starts Animation and Enables the Particles--
UserInputService.InputBegan:Connect(function(input, proc)
if not proc and input.KeyCode == Enum.KeyCode.T then
particle.Enabled = true
particle1.Enabled = true
particle2.Enabled = true
particle3.Enabled = true
particle4.Enabled = true
track:Play()
wait(0.35)
track:Stop()
track2:Play() --Animaton Follows--
wait(0.45)
track2:Stop()
particle.Enabled = false
particle1.Enabled = false
particle2.Enabled = false
particle3.Enabled = false
particle4.Enabled = false
end
end)

1 comment
Bump