I have the below code for flinging the player forward. It works flawlessly. The problem I'm having is now I want to apply an upwards angle so that the player moves forward and upwards when this is applied. How would I go about doing this? Thanks!
local position = Instance.new("BodyVelocity",Player.Character.HumanoidRootPart)
position.MaxForce = Vector3.new(50000,50000,50000)
position.Velocity = Player.Character.HumanoidRootPart.CFrame.lookVector*50

3 comments
So you want a sort of arc?
Basically
I solved the issue, thanks for your interest in helping ffejyos!