This script works for PC users and mobile users, however it doesn't work for console users. I know the script is pretty crude, but up until now, it worked pretty well. Output didn't give me anything.

Can someone help me?

Here's the code, with the problem area isolated from the rest:

local seat=script.Parent.Fake
local rem=seat.Value.ServerToolStuff.Remotes
local player = game.Players.LocalPlayer
local gui
local UserInputService = game:GetService("UserInputService")
myMouse = nil

function TouchTap(touch, gameProcessedEvent, mouse)
	rem.onMouseMoved:FireServer(mouse.Hit)
end


function onSelect(mouse)
	myMouse = mouse
	mouse.Icon = "http://www.roblox.com/asset/?id=8599980"
	if UserInputService.TouchEnabled then
		UserInputService.TouchTap:Connect(TouchTap, mouse)
		--mouse.Idle:connect(function() rem.onIdle:FireServer() end)
		--mouse.Button1Down:connect(function() rem.onMouseMoved:FireServer(mouse.Hit) end)
		gui = script.Parent.Functions:Clone()
		gui.Parent = player.PlayerGui
		for a,b in pairs(gui.frame:GetChildren()) do
			if b.ClassName == ("ImageButton") then 
				b.MouseButton1Click:connect(function() 
					if b.Name == "start" then
						rem.onKeyDown:FireServer("y")
						b.Name = "stop"
						b.TextLabel.Text = "Stop"
					elseif b.Name == "stop" then
						rem.onKeyDown:FireServer("x")
						b.Name = "start"
						b.TextLabel.Text = "Start"
					elseif b.Name == "shoot1" then
						--rem.onButton1Down:FireServer()
						rem.onKeyDown:FireServer("f")
					elseif b.Name == "shoot2" then
						--rem.onButton1Down:FireServer()
						rem.onKeyDown:FireServer("g")
						wait()	
						rem.onButton1Up:FireServer()
					elseif b.Name == "scoot" then
						rem.onKeyDown:FireServer("d")
						b.Name = "stay"
						b.TextLabel.Text = "Hover"
					elseif b.Name == "stay" then
						rem.onKeyDown:FireServer("a")
						b.Name = "scoot"
						b.TextLabel.Text = "Move"
					elseif b.Name == "speed" then
						rem.onKeyDown:FireServer("w")	
					elseif b.Name == "slow" then
						rem.onKeyDown:FireServer("s")			
					end
				end)
			end	
		end
	elseif UserInputService.GamepadEnabled then	
--------------------------------- start of problem area
		UserInputService.InputBegan:connect(function(input, processed)
			if input.UserInputType == Enum.UserInputType.Gamepad1 then
				-- Check left thumbstick and move character on change
				if input.KeyCode == Enum.KeyCode.ButtonR2 then
					rem.onKeyDown:FireServer("f")
				end
				-- Check right thumbstick and change camera angle on change
				if input.KeyCode == Enum.KeyCode.ButtonL2 then
					rem.onKeyDown:FireServer("g")
				end
				if input.KeyCode == Enum.KeyCode.ButtonY then
					rem.onKeyDown:FireServer("y")
				end
				if input.KeyCode == Enum.KeyCode.ButtonX then
					rem.onKeyDown:FireServer("x")
				end
				if input.KeyCode == Enum.KeyCode.ButtonB then
					rem.onKeyDown:FireServer("d")
				end
				if input.KeyCode == Enum.KeyCode.ButtonL3 then
					rem.onKeyDown:FireServer("a")
				end
				if input.KeyCode == Enum.KeyCode.DPadUp then
					rem.onKeyDown:FireServer("w")
				end
				if input.KeyCode == Enum.KeyCode.DPadDown then
					rem.onKeyDown:FireServer("s")
				end
			end
		end)
--------------------------------- end of problem area
	else
		mouse.Button1Down:connect(function() rem.onButton1Down:FireServer() end)
		mouse.Button1Up:connect(function() rem.onButton1Up:FireServer() end)
		mouse.Move:connect(function() rem.onMouseMoved:FireServer(mouse.Hit) end)
		mouse.Idle:connect(function() rem.onIdle:FireServer() end)
	end
	
	mouse.KeyDown:connect(function(key) rem.onKeyDown:FireServer(key) end)
	mouse.KeyUp:connect(function(key) rem.onButton1Up:FireServer() end)
end

function ondeSelect(mouse)
	myMouse = nil
	if gui ~= nil then
		gui:Destroy()
	end
end

script.Parent.Selected:Connect(onSelect)
script.Parent.Deselected:Connect(ondeSelect)

while wait() do
	if (myMouse) then
		-- Position of mouse in world
		mousePoint = myMouse.Hit.p;
		if UserInputService.GamepadEnabled then
			rem.onMouseMoved:FireServer(myMouse.Hit)
			rem.onIdle:FireServer()
		end
		
	end
end