setting the health by using "health ="
The code:
local Above = script.Parent
Above.Touched:Connect(function(hit)
if above:FindFirstChild("Humanoid") then
Character.Health - 10
end
end)
setting the health by using "health ="
The code:
local Above = script.Parent
Above.Touched:Connect(function(hit)
if above:FindFirstChild("Humanoid") then
Character.Health - 10
end
end)
Hello!
Lua numbers and strings are immutable - meaning they cannot be changed by doing something like this:
local number = 10;
number - 5; -- Still 10
print(number) --> 10
local number = 10;
number = number - 5; -- Now it's 5
print(number) --> 5
But with Roblox you can use an alternative method called :TakeDamage(damage) on the Humanoid object directly. Example below:
local Touchpart = script.Parent;
local damage = 10;
Touchpart.Touched:Connect( function (hit)
local foundHumanoid = hit.Parent:FindFirstChildOfClass("Humanoid");
if foundHumanoid then
foundHumanoid:TakeDamage(damage);
end
end)
This will check if the object that touched the part has a humanoid and then damage the humanoid 10.
I hope this helped :D
Assuming that Character is a player's Character (or nil), it won't work. Characters don't have a Health property; Humanoids do. Fix:
local Above = script.Parent
Above.Touched:Connect(function()
local player = game.Players:GetPlayerFromCharacter(Above)
if player then
player.Character.Humanoid.Health = 0
end
end)
This discussion is preserved as it was. New answers, comments, and votes are closed.
1 comment
facepalm what is character