I know you can make Ray ignore parts with FindPartOnRayWithIgnoreList But I want to make pre existing parts with Cancollide off.
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How do I make Ray ignore not collidable parts?
1 answer
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I dont think there is a way to do that except from creating a table containing all non-collidable parts from workspace in it.
(A easy way to do this is uding workspace:GetDescendants())
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Thank you. I have never thought of it.