This is my script.

script.Parent.DialogChoiceSelected:connect(function(player, choice)
	if (choice == script.Parent.Choice1) then
	--	if (player.Backpack:findFirstChild("Beretta")==nil) then
			pistol = game.Lighting["Item1"]:clone()
			pistol.Parent = player.Backpack
	--	end
	end
	if (choice == script.Parent.Choice2) then
	--	if (player.Backpack:findFirstChild("Beretta")==nil) then
			pistol = game.Lighting["item2"]:clone()
			pistol.Parent = player.Backpack
	--	end
	end
end)

It has worked perfectly for years until recently. Does anyone know any fixes or alternatives?

1 comment

0

Why did you dash some of the lines