I've been working on a datastore script to save character customization data, but nothing's saving as it should, and no problems are displayed in studio, how can I fix it?

local Data_Store = game:GetService("DataStoreService")
local Character_Data = Data_Store:GetDataStore("Character")
local Players = game:GetService("Players")

local function Data_Values(Player)
	--Creating the values
	local Folder = Instance.new("Folder", Player)
	Folder.Name = (Player.Name.."Values")
	
	local SkinTone = Instance.new("IntValue", Folder)
	SkinTone.Name = "SkinTone"
	
	local HairOne = Instance.new("IntValue", Folder)
	HairOne.Name = "HairOne"
	
	local HairTwo = Instance.new("IntValue", Folder)
	HairTwo.Name = "HairTwo"
	
	local HairColour = Instance.new("IntValue", Folder)
	HairColour.Name = "HairColour"
	
	local Shirt = Instance.new("IntValue", Folder)
	Shirt.Name = "Shirt"
	
	local Pants = Instance.new("IntValue", Folder)
	Pants.Name = "Pants"
	
	local New = Instance.new("BoolValue", Folder)
	New.Name = "NewPlayer"
end

local function Get_Data(Player)
	local Key = (Player.Name.."Character")
	local Folder = Player[Player.Name.."Values"]
	
	local Data = Character_Data:GetAsync(Key)
	if Data then
		Folder.SkinTone.Value = Data[1]
		Folder.HairOne.Value = Data[2]
		Folder.HairTwo.Value = Data[3]
		Folder.HairColour.Value = Data[4]
		Folder.Shirt.Value = Data[5]
		Folder.Pants.Value = Data[6]
	else
		Folder.NewPlayer.Value = true
		Folder.SkinTone.Value = 1
		Folder.HairOne.Value = 1
		Folder.HairTwo.Value = 1
		Folder.HairColour.Value = 1
		Folder.Shirt.Value = 1
		Folder.Pants.Value = 1
		local SaveValues = {
		Folder.SkinTone.Value, Folder.HairOne.Value, Folder.HairTwo.Value,
		Folder.HairColour.Value, Folder.Shirt.Value, Folder.Pants.Value
		}
		local s, e pcall(function()
			Character_Data:SetAsync(Key, SaveValues)
		end)
		if s then
			print("New player's data has been saved.")
		else
			warn("Problem with saving new player's data")
		end
	end
end

local function Save_Data(Player)
	local Key = (Player.Name.."Character")
	local Folder = Player[Player.Name.."Values"]
	local Save_Table = {
		Folder.SkinTone.Value, Folder.HairOne.Value, Folder.HairTwo.Value,
		Folder.HairColour.Value, Folder.Shirt.Value, Folder.Pants.Value
	}
end


Players.PlayerAdded:Connect(function(Player)
	Data_Values(Player)
	Get_Data(Player)
end)

Players.PlayerRemoving:Connect(function(Player)
	Save_Data(Player)
end)

game:BindToClose(function()
	for _, v in pairs(Players:GetChildren()) do
		Save_Data(v)
	end
end)