So I'm making a instance.new sound being played when being touched by a part. But the sound wouldn't go in. I don't think it's the volume since I set it to 3. I didn't get any errors either. What do you guys think? Here is my script. ( Ignore all the scripting except the one that starts local sound.)
trigger = script.Parent
trigger.Touched:connect(function(hit)
-- VARIABLES --
local neonwall = game.Workspace.NeonRoom.NeonWall
local neonwall2 = game.Workspace.NeonRoom.NeonWall2
local neonwall3 = game.Workspace.NeonRoom.NeonWall3
local neonwall4 = game.Workspace.NeonRoom.NeonWall4
local neonwall5 = game.Workspace.NeonRoom.NeonWall5
while true do
neonwall.BrickColor = BrickColor.Random()
neonwall2.BrickColor = BrickColor.Random()
neonwall3.BrickColor = BrickColor.Random()
neonwall4.BrickColor = BrickColor.Random()
neonwall5.BrickColor = BrickColor.Random()
wait(.1)
end
local sound = Instance.new("Sound", game.StarterGui)
sound.SoundId = "rbxassetid://333430981"
sound.Volume = 3
sound.Looped = false
sound.Name = "Glitch"
local soundclone = sound:Clone()
soundclone.Parent = game.Players[hit.Parent.Name].PlayerGui
game.Players[hit.Parent.Name].PlayerGui.Glitch:Play()
end)

3 comments
Don't Type Like This Your Eyes Go EveryWhere When Trying To Read Your Title
do you wanna make it so that it is when you touch something? or just through out the entire game
when you touch something