This one works perfectly:
local Front = script.Parent.Front local FrontLeftLower = Front:WaitForChild("DownFrontLeft")
local FrontRight = Front:WaitForChild("UpFrontRight") local FrontLower = Front:WaitForChild("DownFront")
local FrontLeft = Front:WaitForChild("UpFrontLeft") local FrontRightLower = Front:WaitForChild("DownFrontRight")
local Front = Front:WaitForChild("Front")
local F = {
FrontLeft,
Front,
FrontRight,
FrontLeftLower,
FrontLower,
FrontRightLower
}
for index = 1, #F do
local value = F[index]
print(index, " = ", value)
end
This one gives an infinite yield:
local Front = script.Parent.Front
local FrontRight = Front:WaitForChild("UpFrontRight")
local FrontLeft = Front:WaitForChild("UpFrontLeft")
local Front = Front:WaitForChild("Front")
local FrontLeftLower = Front:WaitForChild("DownFrontLeft")
local FrontLower = Front:WaitForChild("DownFront")
local FrontRightLower = Front:WaitForChild("DownFrontRight")
local F = {
FrontLeft,
Front,
FrontRight,
FrontLeftLower,
FrontLower,
FrontRightLower
}
for index = 1, #F do
local value = F[index]
print(index, " = ", value)
end
The only difference between these 2 is that the second one is more organized than the first one. Can someone explain why?

3 comments
hmmm, its probarly the way that the script reads it. and this is something that a few people know :WaitForChild actually has a 2nd argument and its the amount of wait time and itll prevent infinite yields, thoguh as far as i understand infinite yields are not a problem but they might produce lag mayb im not sure
If I add the wait timer, the script won't function since it would ignore the other parts. And in the second one, the problem is infinite yields.
Where does the second one get stuck?